|
|
b7f5b257c5
|
Fixed issue #3
|
2026-06-28 20:18:13 +03:00 |
|
|
|
7173286189
|
Fixed bug #2 by adding check if printer is printing already before refreshing job list
|
2026-06-28 20:13:22 +03:00 |
|
|
|
72a25238d3
|
Fixes for multiple printer interaction and job selections
|
2026-06-28 15:29:38 +03:00 |
|
|
|
7450dd39cb
|
Added scroll container and margin to owned printers window
|
2026-06-27 13:57:32 +03:00 |
|
|
|
8db4d819bd
|
Visual changes: Added scroll containers for jobs and printer shop window. Cleanup: Reformatted printer_card.gd text fields
|
2026-06-27 13:51:49 +03:00 |
|
|
|
a2978f4bee
|
Optimization: Added voids to all functions without return
|
2026-06-27 13:00:27 +03:00 |
|
|
|
0d2ef59571
|
Cleaned up shop printer bought backend interaction, moved logic out of ui into gamedata
|
2026-06-27 12:55:28 +03:00 |
|
|
|
f057bd2c2c
|
Changes to JobData class. Added random job generation and difficulty variable
|
2026-06-27 12:22:48 +03:00 |
|
|
|
c291ae9259
|
Cleaned up UI and GameData interaction and code
|
2026-06-27 00:56:29 +03:00 |
|
|
|
57aa8c867c
|
Added GameData global script and moved job generation to it from UI
|
2026-06-27 00:33:03 +03:00 |
|
|
|
ebc7294339
|
Moved Styles out of Resources
|
2026-06-26 22:45:51 +03:00 |
|
|
|
1a5efdc8f5
|
Cleaned up project architecture
|
2026-06-26 22:43:50 +03:00 |
|