Optimization: Added voids to all functions without return

This commit is contained in:
jepsu 2026-06-27 13:00:27 +03:00
parent 0d2ef59571
commit a2978f4bee
3 changed files with 7 additions and 7 deletions

View file

@ -44,7 +44,7 @@ func _on_job_spawn_timer_timeout() -> void:
#generate_job()
draw_job()
func generate_job():
func generate_job() -> void:
if not current_job_count >= MAX_JOBS:
var random_job: JobData = jobs_array.pick_random()
current_job_count += 1
@ -54,7 +54,7 @@ func generate_job():
new_job.job_accepted.connect(_on_job_accepted_pressed)
job_interact.emit()
func draw_job():
func draw_job() -> void:
if not current_job_count >= MAX_JOBS:
var job: JobData = generate_random_job()
current_job_count += 1
@ -80,7 +80,7 @@ func generate_random_job() -> JobData:
print('Generated new job: %s (%d € | %d xp | %d pcs)' % [new_job.job_name, new_job.job_reward, new_job.job_experience, new_job.job_amount])
return new_job
func _on_job_accepted_pressed(accepted_job):
func _on_job_accepted_pressed(accepted_job) -> void:
print("Job accepted")
PlayerData.jobs.append(accepted_job.job_data)
print(PlayerData.jobs[0].job_name)

View file

@ -14,5 +14,5 @@ func _ready() -> void:
printer_purchase_requested.connect(GameData._on_shop_printer_purchase_req)
func _buy_printer_pressed(bought_printer):
func _buy_printer_pressed(bought_printer) -> void:
printer_purchase_requested.emit(bought_printer.printer_data)

View file

@ -26,11 +26,11 @@ func _ready() -> void:
GameData.printer_bought.connect(_on_printer_bought)
# --- Experience, Level and Money update ---
func _on_xp_changed(xp):
func _on_xp_changed(xp) -> void:
%Experience.value = xp
func _on_level_changed(level):
func _on_level_changed(level) -> void:
%Level.text = 'Level: %d' % level
func _on_money_changed(money):
func _on_money_changed(money) -> void:
%Money.text = 'Money: %.2f' % money
func _on_job_generated(job: Node) -> void: