diff --git a/Scenes/Global/game_data.gd b/Scenes/Global/game_data.gd index 3b0e22c..4c4f295 100644 --- a/Scenes/Global/game_data.gd +++ b/Scenes/Global/game_data.gd @@ -44,7 +44,7 @@ func _on_job_spawn_timer_timeout() -> void: #generate_job() draw_job() -func generate_job(): +func generate_job() -> void: if not current_job_count >= MAX_JOBS: var random_job: JobData = jobs_array.pick_random() current_job_count += 1 @@ -54,7 +54,7 @@ func generate_job(): new_job.job_accepted.connect(_on_job_accepted_pressed) job_interact.emit() -func draw_job(): +func draw_job() -> void: if not current_job_count >= MAX_JOBS: var job: JobData = generate_random_job() current_job_count += 1 @@ -80,7 +80,7 @@ func generate_random_job() -> JobData: print('Generated new job: %s (%d € | %d xp | %d pcs)' % [new_job.job_name, new_job.job_reward, new_job.job_experience, new_job.job_amount]) return new_job -func _on_job_accepted_pressed(accepted_job): +func _on_job_accepted_pressed(accepted_job) -> void: print("Job accepted") PlayerData.jobs.append(accepted_job.job_data) print(PlayerData.jobs[0].job_name) diff --git a/Scenes/Shop/Printers/printers.gd b/Scenes/Shop/Printers/printers.gd index 39fca44..0d04519 100644 --- a/Scenes/Shop/Printers/printers.gd +++ b/Scenes/Shop/Printers/printers.gd @@ -14,5 +14,5 @@ func _ready() -> void: printer_purchase_requested.connect(GameData._on_shop_printer_purchase_req) -func _buy_printer_pressed(bought_printer): +func _buy_printer_pressed(bought_printer) -> void: printer_purchase_requested.emit(bought_printer.printer_data) diff --git a/Scenes/UI/ui.gd b/Scenes/UI/ui.gd index 4f4223c..62aa430 100644 --- a/Scenes/UI/ui.gd +++ b/Scenes/UI/ui.gd @@ -26,11 +26,11 @@ func _ready() -> void: GameData.printer_bought.connect(_on_printer_bought) # --- Experience, Level and Money update --- -func _on_xp_changed(xp): +func _on_xp_changed(xp) -> void: %Experience.value = xp -func _on_level_changed(level): +func _on_level_changed(level) -> void: %Level.text = 'Level: %d' % level -func _on_money_changed(money): +func _on_money_changed(money) -> void: %Money.text = 'Money: %.2f €' % money func _on_job_generated(job: Node) -> void: