Dice-Delves/attack_card.gd

11 lines
285 B
GDScript

extends Control
@onready var damage: Label = $Labels/Damage
@onready var dice_name: Label = $Labels/DiceName
@onready var dice_faces: Label = $Labels/DiceFaces
func _ready() -> void:
damage.text = 'Damage: ##'
dice_name.text = 'Dice name: ##'
dice_faces.text = 'Total faces: ##'