3d-printing-simulator-textb.../Scenes/Shop/Printers/printers.gd

22 lines
731 B
GDScript

extends PanelContainer
signal printer_purchase_requested(printer_data: PrinterData)
@export var printers_array: Array[PrinterData]
const PRINTER_SCENE = preload("uid://bdpqvwvwmaian")
func _ready() -> void:
generate_printers()
printer_purchase_requested.connect(GameData._on_shop_printer_purchase_req)
func generate_printers() -> void:
for printer in printers_array:
if PlayerData.level >= printer.printer_level_req:
var new_printer = PRINTER_SCENE.instantiate()
%PrinterList.add_child(new_printer)
new_printer.initialize_printer(printer)
new_printer.buy_printer.connect(_buy_printer_pressed)
func _buy_printer_pressed(bought_printer) -> void:
printer_purchase_requested.emit(bought_printer.printer_data)