3d-printing-simulator-textb.../Scenes/Global/game_data.gd

57 lines
1.4 KiB
GDScript

extends Node
signal job_generated(job: JobData)
var job_spawn_timer: Timer
var jobs_array: Array[JobData]
#Job spawn interval
const JOB_SPAWN_WAIT: float = 2.0
const MAX_JOBS: int = 4
var current_job_count: int = 0
func _ready() -> void:
load_all_jobs("res://Resources/Jobs/")
# Create timer for job spawning
job_spawn_timer = Timer.new()
add_child(job_spawn_timer)
job_spawn_timer.wait_time = JOB_SPAWN_WAIT
job_spawn_timer.one_shot = false
job_spawn_timer.timeout.connect(_on_job_spawn_timer_timeout)
job_spawn_timer.start()
func _on_job_spawn_timer_timeout() -> void:
print("Spawn timer over")
generate_job()
func generate_job():
if not current_job_count >= MAX_JOBS:
var random_job: JobData = jobs_array.pick_random()
current_job_count += 1
print("Generated job: ")
print(random_job)
job_generated.emit(random_job)
# Load job resources
func load_all_jobs(path: String) -> void:
var dir = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if not dir.current_is_dir() and file_name.get_extension() == "tres":
var full_path = path + file_name
var job_resource = load(full_path) as JobData
if job_resource:
jobs_array.append(job_resource)
#print(job_resource)
file_name = dir.get_next()
dir.list_dir_end()
#print(jobs_array)
else:
print("No files found on path")