57 lines
1.4 KiB
GDScript
57 lines
1.4 KiB
GDScript
extends Node
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signal job_generated(job: JobData)
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var job_spawn_timer: Timer
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var jobs_array: Array[JobData]
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#Job spawn interval
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const JOB_SPAWN_WAIT: float = 2.0
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const MAX_JOBS: int = 4
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var current_job_count: int = 0
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func _ready() -> void:
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load_all_jobs("res://Resources/Jobs/")
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# Create timer for job spawning
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job_spawn_timer = Timer.new()
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add_child(job_spawn_timer)
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job_spawn_timer.wait_time = JOB_SPAWN_WAIT
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job_spawn_timer.one_shot = false
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job_spawn_timer.timeout.connect(_on_job_spawn_timer_timeout)
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job_spawn_timer.start()
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func _on_job_spawn_timer_timeout() -> void:
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print("Spawn timer over")
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generate_job()
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func generate_job():
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if not current_job_count >= MAX_JOBS:
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var random_job: JobData = jobs_array.pick_random()
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current_job_count += 1
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print("Generated job: ")
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print(random_job)
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job_generated.emit(random_job)
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# Load job resources
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func load_all_jobs(path: String) -> void:
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var dir = DirAccess.open(path)
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if dir:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while file_name != "":
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if not dir.current_is_dir() and file_name.get_extension() == "tres":
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var full_path = path + file_name
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var job_resource = load(full_path) as JobData
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if job_resource:
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jobs_array.append(job_resource)
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#print(job_resource)
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file_name = dir.get_next()
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dir.list_dir_end()
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#print(jobs_array)
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else:
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print("No files found on path")
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