3d-printing-simulator-textb.../Scenes/UI/shop_filaments.gd

22 lines
751 B
GDScript

extends PanelContainer
signal filament_purchase_requested(filament_data: FilamentData)
@export var filaments_array: Array[FilamentData]
const SHOP_FILAMENTS_CARD = preload("uid://csq76iufxrb4y")
func _ready() -> void:
generate_filaments()
filament_purchase_requested.connect(GameData._on_shop_filament_purchase_req)
func generate_filaments() -> void:
for filament in filaments_array:
if PlayerData.level >= filament.level_req:
var new_filament = SHOP_FILAMENTS_CARD.instantiate()
%FilamentList.add_child(new_filament)
new_filament.initialize_filament(filament)
new_filament.buy_filament.connect(_on_buy_filament_pressed)
func _on_buy_filament_pressed(bought_filament) -> void:
filament_purchase_requested.emit(bought_filament)