class_name JobData extends Resource @export var job_name: String @export var job_reward: float: set(value): job_reward = value _generate_job_time() @export var job_experience: float: set(value): job_experience = value _generate_job_time() @export var job_amount: int: set(value): job_amount = value _generate_job_time() # Difficulty from 1 to 5: Easy, Medium, Hard, Pain, Torture @export var job_difficulty: int = 1: set(value): clamp(value, 1, 5) job_difficulty = value _generate_job_time() @export var job_description: String var job_time: float var job_material: String = "PLA" func _init() -> void: _generate_job_time() # Generate printing time func _generate_job_time() -> void: var print_time: float = sqrt(job_experience + job_reward) * job_amount var round_time: float = round(print_time * 100) / 100 job_time = round_time