Deleted godot git plugin

This commit is contained in:
jepsu 2026-06-28 20:31:03 +03:00
parent b7f5b257c5
commit f2b5be763d
13 changed files with 1 additions and 1387 deletions

1
.gitignore vendored
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@ -1,4 +1,3 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
/android/ /android/
/Releases/

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Releases/PrintingSim-v0.1 Executable file

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Releases/PrintingSim-v0.2 Executable file

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@ -11,7 +11,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="Releases/PrintingSim-v0.1" export_path="Releases/PrintingSim-v0.2"
patches=PackedStringArray() patches=PackedStringArray()
patch_delta_encoding=false patch_delta_encoding=false
patch_delta_compression_level_zstd=19 patch_delta_compression_level_zstd=19

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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,10 +0,0 @@
[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.2.0"
[libraries]
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"

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@ -1,2 +0,0 @@
godot-mainpc: b7bb31ea02eee907534e614b3e9e34af74ce5bed
test

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@ -20,11 +20,6 @@ config/icon="res://icon.svg"
PlayerData="*uid://5g1fp4otancm" PlayerData="*uid://5g1fp4otancm"
GameData="*uid://d3abg1dpwrkmq" GameData="*uid://d3abg1dpwrkmq"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[physics] [physics]
3d/physics_engine="Jolt Physics" 3d/physics_engine="Jolt Physics"